Game Details: The game is an RPG+Tactical combat game between the armies of King Soul and King Ego. King ego has taken over control of the body with the help of its most trusted general Maya (delusion). Now you have to help the soul regain back control of the kingdom with the help of generals such as devotion, bliss, calmness.
Motivation for the game: The motivation for the game is to make the players more aware of all the entities that exist in their interiority - ego, intellect, emotion, desires, beliefs, etc. and to give them a very basic understanding of how these entities interact with one another.
Game concept inspiration: The game concept is inspired by an interpretation of the Bhagwad Geeta called 'God Talks to Arjuna' which states that the battle of 'Mahabharata' is a battle between the armies of King Ego and King Soul. The devotee Arjuna is fighting to help the Soul gain control of the body which has been taking over by Ego.
Date of development: June-July 2024
Development time: 2 months
What I learnt:
How to combine multiple systems of mechanics such as economy balancing, tactical combat and role playing
How to conceptualise a game experience while ensuring internal consistency between the fantasy, gameplay and the story
Why I did not build this game: I want to approach this game concept after having gained more experience in game design and after successfully launching a few games. In addition to that, the market for deep strategy games in India is still small.